Senior Concept Artist and visual problem solver with 5+ years of experience specializing in digital painting, visual development, project management, and art direction. Highly regarded for her versatile skillset, experience with art and tech workflows, strong communication and leadership skills. Collaborated with diverse teams and clients for whom she has provided unique and creative solutions for their projects encompassing game development, branding, and various creative fields.
When she's not doing art, Renita spends most of her time learning new languages, lifting weights, or trying her hand at hunting for secrets in one of the many FromSoftware games. She'll find them all. Eventually.
• TechLab Team, Senior Concept Artist:
- Aided in the visual development, logic planning, and documentation for multiple UI/UX based projects.
- Supported varied teams, and piloted several inter-company POCs as Product Manager and Product Owner.
- Took charge of front-facing tasks including managing team-to-client relations, multi- team brainstorming sessions, alongside building and presenting decks for clients.
- Lead the visual development of a project turned company patent, as well as assisted
in logic planning and project documentation.
• Unity VR Team, Senior Concept Artist:
- Directed the visual development and creation of environments, props, as well as multiple in-game assets for the company’s VR experience on Oculus Quest 2.
- Assisted the Product Team in the creation of marketing materials, decks, UI/UX design, documentation, and the project’s overall visual direction.
- Carried out Project Management functions as liaison between art, tech, and testing teams.
- Aided in streamlining the research-to-implementation pipeline, resulting in a faster turnaround time for game-ready assets.
- Lead multiple brainstorming and demo pitching meetings between team members and inter-company executives.
- Created illustrations, tattoos, cover art, logos, UI elements, branding/promotional
material and handled asset management for several clients on an international scale.
- Spearheaded the creation of concept art pieces and finished illustrations for the
company’s table-top RPG adventure game.
- Illustrated the final cover for their starter’s guide/handbook.
- Lead the design of decks, marketing materials, logos and overall branding tasks for
both the company and clients.
- Assisted management in front-facing tasks and client relations.
- Aided int he concept art, initial story development, and level design for the company’s
virtual escape room experience.
- Created environment concept designs for Red Clover Studios’ next animated feature
film by renown director Nicolás Villarreal.