Renita Alcordo
Renita Alcordo
Senior Concept Artist
Manila, Philippines

Senior Concept Artist and visual problem solver with 5+ years of experience specializing in digital painting, visual development, project management, and art direction. Highly regarded for her versatile skillset, experience with art and tech workflows, strong communication and leadership skills. Collaborated with diverse teams and clients for whom she has provided unique and creative solutions for their projects encompassing game development, branding, and various creative fields.

When she's not doing art, Renita spends most of her time learning new languages, lifting weights, or trying her hand at hunting for secrets in one of the many FromSoftware games. She'll find them all. Eventually.

Resume PDF

Skills

Art DirectionConcept ArtDigital PaintingEnvironment DesignCharacter DesignProp DesignIllustrationMatte PaintingStoryboardingUI/UXProduct DesignTeam ManagementProject ManagementAgile WorkflowDemo PitchingPublic SpeakingArt to Tech Team RelationsNarrative Writing

Software proficiency

Photoshop
Photoshop
Illustrator
Illustrator
Substance 3D Painter
Substance 3D Painter
SketchBook Pro
SketchBook Pro
Procreate
Procreate
Blender
Blender
Unity
Unity
Figma
Figma
Confluence
Confluence
Github
Github
Jira
Jira

Experience

  • Senior Concept Artist at Pluto TV
    US
    June 2022 - May 2024

    • TechLab Team, Senior Concept Artist:

    - Aided in the visual development, logic planning, and documentation for multiple UI/UX based projects.

    - Supported varied teams, and piloted several inter-company POCs as Product Manager and Product Owner.

    - Took charge of front-facing tasks including managing team-to-client relations, multi- team brainstorming sessions, alongside building and presenting decks for clients.

    - Lead the visual development of a project turned company patent, as well as assisted

    in logic planning and project documentation.

    • Unity VR Team, Senior Concept Artist:

    - Directed the visual development and creation of environments, props, as well as multiple in-game assets for the company’s VR experience on Oculus Quest 2.

    - Assisted the Product Team in the creation of marketing materials, decks, UI/UX design, documentation, and the project’s overall visual direction.

    - Carried out Project Management functions as liaison between art, tech, and testing teams.

    - Aided in streamlining the research-to-implementation pipeline, resulting in a faster turnaround time for game-ready assets.

    - Lead multiple brainstorming and demo pitching meetings between team members and inter-company executives.


  • Concept Artist, Illustrator at Freelance
    January 2016 - Present

    - Created illustrations, tattoos, cover art, logos, UI elements, branding/promotional

    material and handled asset management for several clients on an international scale.


  • Lead Concept Artist, Illustrator at Infinite Odyssey Games
    US
    February 2021 - September 2022

    - Spearheaded the creation of concept art pieces and finished illustrations for the

    company’s table-top RPG adventure game.

    - Illustrated the final cover for their starter’s guide/handbook.


  • Director of Graphic Design, Concept Artist at Effortless Presence
    US
    July 2020 - July 2021

    - Lead the design of decks, marketing materials, logos and overall branding tasks for

    both the company and clients.

    - Assisted management in front-facing tasks and client relations.

    - Aided int he concept art, initial story development, and level design for the company’s

    virtual escape room experience.


  • Concept Artist at Studio X
    US
    September 2020 - December 2020

    - Created environment concept designs for Red Clover Studios’ next animated feature

    film by renown director Nicolás Villarreal.